Currently evaluating the best way to store player data in PlayFab for our game. I noticed the new entity system and I'd like to use it, the problem is as follows:
Player save is made of 10 JSON from 500 bytes to 3 KB.
Since the entity objects max count on my plan is 5 I could merge the data to only have 5 JSON but the limit of 1000 bytes per entity object will be exceeded by 1 to 3 KB.
What would be the best way in your opinion ? I could store those 10 JSON as entity files but since it's not even 5 KB for each file it would not meet the ideal requirements for using entity files.
Should I use the legacy player data key/value in this case ? Thanks