Friend list with extra user data In my game, every player can populate list of friends. Every friend has extra information like current map/server. As far as I understand I cannot fetch user data associated with every friend in bulk (single request) and have to pull user data for each friend in my list which can be pretty expensive with hundreds of friends.
What is the best way to store an extra player attribute (like current map/server) and then let his friends to pull that information about him in bulk (single request for list of players)?
,In my game, every player can populate list of friends. Every friend has extra information like current map/server. As far as I understand I cannot fetch user data associated with every friend in bulk (single request) and have to pull user data for each friend in my list which can be pretty expensive with hundreds of friends.
What is the best way to store an extra player attribute (like current map/server) and then let his friends to pull that information about him in bulk (single request for list of players)?