Hello,
We are working on real time HTML multiplayer games and we would like to use PlayFab as backend service. There will be different HTML games which user can join after login and get matched with other users. What we didn't understand is how multiplayer networking works on PlayFab. There is Matchmaking API which we can create matches depend on various rules and matches the users. There is also PlayFab Party for networking and chatting but it doesn't provides SDK for JavaScript. So, after users are matched can we do real-time data publishing/subscribing between players without using "Party"? Is Matchmaking in Multiplayer Server just for keeping states of matches? Should we use external service to make real-time data transferring between players? (Something like Socket.IO or Photon).
Thank you for your help