I am making a series of multiplayer games and because of this, I would like a player's friends to be shared across all games. To do this, would I attach all the games with the same project? Would this require me to make an external account system?
I am making a series of multiplayer games and because of this, I would like a player's friends to be shared across all games. To do this, would I attach all the games with the same project? Would this require me to make an external account system?
You want players from different titles to share the same friend list, is that correct? In that case, it’s not supported. And, what do you mean by attaching all the games with the same project? Do you mean hosting all your games in the same title? In that case, it’s not recommended either since it’d be hard for you to tell which game a current player comes from (an external account system won’t be a big help here) & organize all your games. Therefore, I’d suggest that you use separate titles for each game, and, as a workaround for your case, you can save the player’s friend list in their User Publisher data, which is bound to a PlayFab user (master player account ) and it spans through all titles in your studio, for more details, please check out this section: https://docs.microsoft.com/en-us/gaming/playfab/features/data/titledata/using-publisher-data#user-publisher-data
@Citrus Yan Gotcha, I wasn't sure what to search up. Thank you so much! It makes sense that there would be publisher data persistence.
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