I've got matchmaking in Unreal working if I open 2 instances of the editor.
However, now I want to test replication by running 1 instance of the editor and testing multiplayer through Unreal:
I can log into PlayFab while this is running on both clients, but when the matchmaking happens, it doesn't seem to match my 2 players.
It gives me the error:
Matchmaking: Display: Only a user in the ticket can access it.
While debugging through it, it looks like the 2 players are getting matched to different Match Id's.