It's not entirely clear to me how to migrate to servers 2.0 without any problems.
So I have a client and a server. The server was used only for duels in my game and the player was connected to it only after the player pressed the play button. "PlayFabClientAPI.Matchmake (new MatchmakeRequest ()" was called from the client and everything worked fine.
1) Do I need to add some logic / sdk on the client due to the transition from legacy to servers 2.0?
2) After several attempts, I was able to add gsdk to the server and got the deployed status in the servers 2.0 section, but when I try to connect from the client, I get an error.
3) Where in servers 2.0 should I specify the build version, game mode, etc.?
4) If the migration can take too long, is it possible to leave the legacy server. Are you planning to remove the legacy server in the next few years?
I used code