I'm using Blueprints in UE4 and I wish to send a structure of data to other users.
This data is basically a replay - Which including location and rotation information and timing data stored in an array.
I also have the mesh data stored which I want to store - Though I have read that it might be better to store it more as an inventory ID reference rather than a static mesh object reference.
Plus two strings.
I'm not sure how to pack and unpack this data and where it needs to be stored in PlayFab.
So far I've tested account creation and logging on. But this has left me puzzled