Hello,
Problem:
We use Entity Objects to store a "PlayerData" value string in JSON format. e.g.
KEY "PlayerData":
VALUE {"Username" : "John Doe", "Level" : 123 }
Now we have put our game live already and we would like to stop storing the player name in our "Username" field in the Object JSON and update each player's title DisplayName accordingly.
We already have 10k players and we would like to find a way to write a tool that does the following:
1 - Retrieve the Entity Objects for every player
2 - Parse the string associated to the "PlayerData" key and extract the values of "Username"
3 - Update the Player DisplayName with such value
I am stuck at 1 because I cannot find a way to get the player's Entity Objects from an Admin Tool (e.g. the Unity Editor) because every API that I have tried requires the player to be logged in.
Is there a workaround for that?
Any idea to how I can accomplish this task?
Thanks in advance.