Hello I am developing a multiplayer title with UE4 and playfab for the matchmaking,
When it comes to joining the matchmaking as a group,
To start a queue with other players you first need to have everyone send their entity keys to the host who creates a ticket, then the host gives the ticket ID for the others to join, does this not have an inherient problem of having to share your entity key with the host? What if your in a position where you don't have full trust in the host your just playing a match with them perhaps they are a stranger, are they not able to abuse the fact they have your entity key now?
Given that I am creating a PC title with UE4, do you have any suggestions on what would be the best medium to share the entity and the ticket ID between the players before connecting currently I am considering connecting P2P with steam or perhaps Playfab Party is playfab party well supported for UE4?
Thanks in advance, -Tom