Hello,
I'm building a friends list using playfab and photon, and I've come to the part where I need to display the player's nickname in the list, but due to the fact that playfab needs the playfabId passed as a parameter:
PhotonNetwork.AuthValues.AddAuthParameter("username", PlayFabId);
This overrides the PhotonNetwork.playerName, so when I call FindFriends using photon I need to pass a array of strings that contain the playfabId of the friends. And when I get the result the name I get from the FriendInfo is the playfabId. I can always query the friend's display name from playfab after I get a callback but this is too much of a mess.
Any better ideas of how to get the display name easily? or maybe a better way to even get the friends list with their online status and room status?
P.S.: I use playfab to add the friendship between players, and photon to get the status of each player.
Thanks!