So, I have developed a series of multiplayer games, always using generic hosting services (generic database, generic app server, etc.) and I was wondering if bringing everything into PlayFab could have some significant advantages for me.
In this specific case I will be working on a real-time multiplayer game for HTML5, so I need websockets. Ideally I want to develop it using socket.io over NodeJS, so I was wondering how easy is it to integrate this solution into PlayFab? Is it supported by default or does it have to be hosted on a generic hosting platform (Heroku / Azure / whatever) and then linked somehow?
Thanks in advance for your help!