In my app, players can sign up for quests that other players are offering.
When this happens, I want the Quest Giving players to refresh their data automatically so they can see that now they have someone signed up. (Other than showing an empty list)
Do I just need to have them constantly refreshing their data every 10 seconds to give the illusion of being "connected"? Or can my CloudScript tell a certain Player with a specific player ID that they need to run a function in Unity? (Assume that the player has their device open and the app is running) I can't find anything in the API on the Server level that looks like "send this player a message" or anything.
Trying to reduce unnecessary calls to the server, and I also don't want a manual refresh button.
Thanks for the help!