Using a brand new empty project (C++). Built on source 4.24.2. For testing. Its impossible to send a properly crafted AuthenticateSessionTicket request. Without first calling a Set Playfab Settings. Requiring filling in the TitleId, And SecretKey with valid data. Which of course opens up the all builds to the threat of accidentally sharing said secretkey with anyone you distribute builds to. As far as i knew. The reason for the Playfab settings to be set in the Project Settings>Plugins>PlayFab>Settings was for the capacity to target those variables OUT of the project when doing Builds meant for distribution. If this is not the purpose and function of this. Then what exactly is this for? And how are developers expected to automate the exclusion of security risk variables such as the SecretKey?