Hello. I am making a lan game where only the server is authenticated through playfab and the server authenticates players and receives data from them, through lan. The data will contain except for the game logic (movement, text, etc) will contain personal identifiable data.
1. Can I use playfab with the above concept or it is prohibited ?
2. Is there an alternative way to authenticated all, server and players and send only the personal data to the server through playfab?
2. Is it safer to encrypt data and store it on playfab or store it locally?