Hello,
We are developing a typical F2P game with hundreds of levels, and as all of them do, we want to have a hi-score leaderboards of your friends in Facebook for every level.
I found in the docs that using Statistics seems to be the best approach for this. A player will create/update his/her score with UpdatePlayerStatistics() for a target level, and another player will read the scores of a level with GetFriendLeaderboard() (as well as his/her own score of that level with GetPlayerStatistics()).
In that scenario, Leaderboards will be created for every level, having Statistics names "level_1_score", "level_2_score", ..., "level_300_score", ... and so on.
Is this the best approach for this problem? And if that's so, where is the limit? Are there strict limitations with the stored data for the Core version?
Thanks for your help!