This is for servers 2.0. Suppose matchmaking finds a match for some set of players. Then one of those players shares the IP/port with his friend, who isn't in the match.
It seems like the friend can now, with a hacked client, connect to the match by connecting directly to that IP/port.
How can the server know that the friend doesn't belong in the match?
Legacy matchmaking had RedeemMatchmakerTicket (
https://api.playfab.com/documentation/server/method/RedeemMatchmakerTicket) to ensure that the player belonged in the match.
Does server 2.0 have anything comparable?