I have successfully integrated playfab with my UE4 project where my dedicated server is hosted on playfab, I can connect my client to server, works fine all players come to lobby and replication works fine.
But as soon as I make a ServerTravel all clients disconnects and crashes except only one who reaches to the new map
What I have done -
I have integrated GSDK using this info have created a component in server game mode which a cpp component class which calls
- Microsoft::Azure::Gaming::GSDK::start();
- Microsoft::Azure::Gaming::GSDK::registerHealthCallback([]{returntrue;});
This enables my clients to connect to server
However when I do servertravel my map changes to a new one and so does the server game mode, so in my new game mode I call this above mention code again but this also does not resolves my issue.