Dear all:
I'm using CloudScript to implement the friendship requests.
Where a player sends a request to the other, the other should see the requests and choose to accept/ cancel the request.
As mentioned in previous posts, I'm using CloudScript to CreateSharedGroup with SharedGroupId related to the receiver PlayfabId, and store the requests (Sender PlayfabIds) in it.
And then use GetSharedGroupData and UpdateSharedGroupDate for later requests
The problem is:
You can't check if the there is a SharedGroup with id=x or not
(To create a group when it doesn't exist, and update it if it exists)
There is no such method to do it, could you help please.