Hello everyone,
Our team is quite shocked that the "new" Multiplayer 2.0 feature (https://api.playfab.com/blog/introducing-playfab-multiplayer-servers), which is supposed to have Windows and Linux Servers, seems to be not at all supporting Linux Servers?
I can see the pricing page listing Linux Servers, as well as the blog post listing it.
The documentation however seems to be outdated compared to the actual PlayFab page:
https://api.playfab.com/docs/tutorials/landing-tournaments/multiplayer-servers-2.0/deploying-playcompute-builds
The first image on this page shows a "Container Image" dropdown menu. This doesn't exist on our end. Here it also states that you are only supporting Windows. Now I'm not sure which part of this documentation page is uptodate and which is outdated.
Maybe it's on the second page of the process, but given I have to upload a build already on the first page which kinda forces us to a Window's .exe file, makes me think that the Linux option is not existing (anymore?).
We would like to take advantage of UE4 allowing us to easily build Linux Servers.
Now as far as it seems, PlayFab doesn't support this. Other forum posts seem to suggest that you (PlayFab) are planning on adding this later this year. We sadly can't really wait until the end of the year to have this feature.
Is there any way we can use Linux Builds with PlayFab or do we need to move away from PlayFab for our Servers? I assume we can simply use Azure directly or even GameLift, utilizing their ServerSDK and REST API.
Kind regards,
Cedric Neukirchen