My team's game is currently running on custom Legacy multiplayer servers, and are planning to have a tournament soon that could have a significant influx of players at once. I know that Thunderhead gives the option to have standby sessions so that a server can be readily available to pop into use at a moment's notice. I'd have to imagine that there should be a similar setup available on legacy just due to the nature of pretty much any real time multiplayer game needing to have that sort of flexibility.
I'd appreciate any direction on how I can get something like this setup because it'll be crucial for making sure the matchmaking process works in an acceptable manner.
Thanks!