Seeing as we have no way to purchase multiple items in one transaction from the client, I made a CloudScript that takes an array of items and purchases them.
Now I have another problem. In our game, people may just buy a bunch of items in quick succession, so we want to minimize transactions by bunching them together in one call when they close the store.
I could grant items to the player using the same CloudScript, but I have no way of awarding more than the amount specified in the Item Catalog.
Is there a solution or workaround for this?