Hi,
We met a problem about player segment event in our game.
We have a statistic called "Halloween_Score", and a leader board of that stat. Because the leader board resets daily at UTC 12:00 am, the "Halloween_Score" should be reset to 0 after that. The "Halloween_Score" is changed from the client after the player finishes a level(So it changes several times every day) and count by SUM. And we also have 3 player segments which require players' "Halloween_Score" to be equal or larger than a threshold value(100,500,1500). Once the player entered the segment, the segment will execute a cloudscript called "GiveSystemGiftToAll". This whole process works as expected with thousands of active users.
But today, a player said he didn't receive the message of system gift event though his score is way higher than the threshold. After checking his event history, we found that:
At 12:01 AM, there was a leaderboard reset event. So his score should be reset to 0.
At 12:06 AM, his statistic value of "Halloween Score" is 1521, so he supposed to enter the segment and trigger the event. But there was no record of that event.
You can check his event history during that time here. Event History
In comparison, you can check the event history of another player at 12:03AM. Event History
And this is our segment: Segement
As most users don't have this problem, we do get confused by this issue. We wonder if there is anything wrong with our configuration?
Thanks,