Hey,
im fairly new to BaaS and I wanted to ask how server-authoritative design works in PlayFab.
During my research i often read that it prevents people from cheating.
For example if i want to save a highscore in PlayFab, i would send the temporary value of a variable in a request.
Would this be server-authorative design ? If it is, how does does that prevent people from cheating ?
Also im confused of PlayFabs Economy providing security, since in a request you still need to send a local value/variable, which can be modified by the player?
I'd be really glad if someone can enlighten me.