My publisher would like to perform a stress test of certain points in my game (Login, player data updates, etc). I understand that it is unnecessary given the scaling and user load that Playfab can handle, but they seem pretty stuck on this point before I can launch.
I am using the Playfab SDK with Unity, but I need to know what the best way to simulate the API calls from my game to the Playfab backend would be so I can pass this along to the publisher for their tests.
In the docs I know that the format for the API endpoints is https://titleID.playfabapi.com/endpoint.
However, what other sort of information would they need to provide in the POST? Am I able to create a temporary authentication token or "temporary secret key" to give them to allow them to emulate the calls from my build?