Hello,
im currently developing a game were 2 people are matched against each other to play a turn based asynchronous game.
As a backend i coded my own PHP "server" logic connected to my SQL Database hosted on Amazon AWS servers.
Then a friend told me about Playfab, and im intrigued.
I found this post https://playfab.com/blog/creating-turn-based-asynchronous-matchmaker-without-dedicated-server/ , but sadly, its outdated and not rly scaleable (Open Games Lobby for example)
Is there any ETA when this post will get updated, or any tips how i can achieve a scalable version of aboves blogpost? I would rly like to cancel my AWS subscription and not use Photon aswell, and only build my game and serverlogic in Playfab.
Edit:
Maybe some additional Info the game itself, the routine is kinda easy.
1. Player A searches for a random open game, if none is there, server creates a new game
2. Player A plays the first round of the game, and uploads a score, notifing player B that it is his turn to play
3. After 5 rounds, the game is over and the Players Lose/Gain Rating (The rating has no impact on the find-game part)
Regards
Fabian