I'm trying to use unity as custom game server build.
just basic setup - uploaded locally tested build, setup single game mode, build versions in client request and in game mode. Even allowed 'client to start games' in settings (b.t.w. is it required?)
sending matchmaking request with this code
var request = new MatchmakeRequest();
request.BuildVersion = "0.1.4";
request.GameMode = "TestMode";
request.Region = Region.EUWest;
request.StartNewIfNoneFound = true;
PlayFabClientAPI.Matchmake(request, OnMatchFound, OnMatchmakeFailed);
But matchmake request returns /Client/Matchmake: 500 Internal Server Error, error=ServiceUnavailable.
and I cant see any game instance in dashboard. Like executable never gets called.
My title id is 5626
P.s. can I avoid loosing 1 billed hour each build upload (it starts in another host and hosts are billed separately)? I need just replace a binary.