Is there any way to pre-warm a certain number of game server executables, so players never need to wait for the game server executable to start up / load before jumping in to a match?
In other words, wondering if there might be something like "min free slots", but for "min # running game executables per region for this game mode".
& can see why something like this would not be optimal, e.g. cleaner to have short-living executable instances, getting server exe start-up time down would be ideal, & there'd be an explosion of minimal instances if you have lots of game modes & regions. But in our case this could be a good stop-gap until we can get server executable startup time way down.
I suppose something like this could be alternatively managed via CloudScript?