Hi, im looking into using GroupShared Data to store a gameState given by Photon's RoomClosed webhook. The problem is, Shared data looks like it limits the number of key/value pairs to 5 per request. A photon state is passed as an object with between 10-20 key/value pairs within the state property. Am i reading this wrong? Is the state object passed by photon only viewed as one key/value pair? If not, whats the best method to go about storing a photon game state? Thanks.