We were wondering if there was a size limit to the amount of data that can be stored in the CustomData key/value pairs?
We were wondering if there was a size limit to the amount of data that can be stored in the CustomData key/value pairs?
There has to be a limit to each service, to prevent titles from being able to generate unlimited costs. You can find all the limits for your title in the Settings->Limits tab of the Game Manager. The limit on catalog item custom data is the same as you see for stores (1,000 bytes by default for the free tier).
In lieu of this response, are different 'plans' for different upgrades billed independently?
I.e. If we upgrade "Player data value size" to 50,000 bytes, ($19.99 / 100,000 MAU),
And wanted to upgrade "Shared group data value size" to 5,000 bytes, ($19,99 / 100,000 MAU)
Would it be cumulative $40/month for 100,000 MAU?
Why am I getting this error then when simply trying to update the 21st key? I'm not trying to update more than one key pair at once.
{ "PlayFabEnvironment": { "Application": "mainserver", "Vertical": "master", "Commit": "b324ea4", "Cloud": "main" }, "EventNamespace": "com.playfab", "Timestamp": "2023-01-08T01:55:09.2833837Z", "EntityType": "title", "SourceType": "BackEnd", "EventName": "title_exceeded_limit", "EntityId": "D1289", "AssociatedEntities": { "player": [ "CC0097F5F5A80B91" ] }, "EventId": "34c03840b66b47bd9ff86274a933f6bd", "LimitDisplayName": "Number of player data key/value pairs which may be updated in a single request.", "Source": "PlayFab", "LimitValue": 10, "LimitId": "CustomData:UserDataUpdateKeysCount", "Value": 21, "Unit": "Count" }
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