Hi there.
I am getting closer to having turn-based multiplayer working... but I have hit a snag.
The CloudScript below doesn't fire when I update the room's custom properties:
handlers.RoomPropertyUpdated = function (args) { server.WriteTitleEvent({ EventName : "room_updated" }); //For Debugging purposes server.SetTitleData({ Key: "Room Updated", Value: JSON.stringify(args) }); };
I have similar code set up for the other webhooks, and they seem to be firing OK. It's just this one that doesn't seem to be working. Unity receives a "Room Updated" callback, so the message is getting through... just not to PlayFab.
"Room Created", "Room Left" and "Room Closed" all seem to be working fine. IT's just the "Room Updated" callback that does nothing. :(
I scoured the examples, but couldn't find any info. Am I missing something? Did I miss a step when creating the room?
Thanks in advance,
Dan