What is the best way to check a matchmaking ticket while reducing calls? Right now my game checks the ticket every 5 seconds until the player is connected to a room
What is the best way to check a matchmaking ticket while reducing calls? Right now my game checks the ticket every 5 seconds until the player is connected to a room
You may consider using Multiplayer SDK to implement the matchmaking real-time notification, in this case, you'll no longer need to poll for changes to matches.
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