Hey, I am building a game like Candy Crush and I have 2 questions,
I use recharge rate to recharge the player hearts but I have another option that they can pay with real money or coins to recharge the hearts I thought to create 5 bundles and each bundle gives a different amount of hearts like 1 -2 -3 - 4 -5 so if they have like 4 hearts they will buy the first bundle with 1 heart is it a good idea? or too much?
on each level they are starting I want to spend 1 heart how should I do it? should I make them buy 1 item and auto-consume it? or use the azure function to remove 1 heart but I feel it could be a bit of a waste of calls.
thank you