I am developing a multiplayer game in Unity. I want to check if a player owns a specific inventory item using GetInventoryItems. I have the friendlyId of the object I want to check, and I think I can use the filter string on GetInventoryItems to make it only return that item. However, I cannot find any documentation on how the filter string works, so I figured I would come here to see if anyone more knowledgeable can either explain it (how to use the filter string in the GetInventoryItemsRequest) or link some documentation where I can learn what I need to know.