Hi,
I was wondering why the Android and IOS Multiplayer SDKs are huge compared to the Windows and Linux SDKs. As disk space matters on mobile, smaller SDKs would be really beneficial. Will there be some improvements in the near future?
Hi,
I was wondering why the Android and IOS Multiplayer SDKs are huge compared to the Windows and Linux SDKs. As disk space matters on mobile, smaller SDKs would be really beneficial. Will there be some improvements in the near future?
If "Multiplayer SDK" refers to the PlayFab Multiplayer C++ SDKs in Releases · PlayFab/PlayFabMultiplayer (github.com), the size difference between these SDKs is due to the different platforms. Mobile platforms (Android and iOS) and desktop platforms (Windows and Linux) have different architectures and requirements, which can lead to differences in SDK size. Also, although playfab has no plans to reduce the size of the SDK, it is always recommended that you follow the PlayFab blog and release notes for any updates.
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