Hello, I'm experiencing an issue where when debugging our application we experience PlayFab Party disconnections.
I believe this is related to the behaviour described in the PartyEndpoint::SendMessage documentation which states that a client which cannot successfully send or receive a GuaranteedDelivery packet from the transparent relay will be disconnected from the network. However, I'm using the direct peer-to-peer transmission behaviour so I'm not sure why the relay would be involved at all.
What I'd like to be able to do is set a flag on the Party to tell it I'm a debug build and are therefor likely to be sat on a breakpoint in VS for an indefinite period of time. As such it should then never invoke this disconnect behaviour. I would however still like it to do all the other GuaranteedDelivery behaviour such as automatically retrying failed packets.