Hi all, question for those of you who have used PlayFab with Unity.
The first thing I did was download the editor extension for managing the Unity PlayFab SDK:
https://learn.microsoft.com/en-us/gaming/playfab/sdks/unity3d/
When you do that, you're greeted in the Unity Editor to login. Did that. Then you're prompted to select a title, and when you do so, it auto-prefills (or if you're manually entering, requires) the Developer Secret Key. Once selected, I can see in Plastic that this is exposed in 2 files:
Assets/PlayFabEditorExtensions/Editor/Resources/PlayFabEditorPrefsSO.asset
Assets/PlayFabSDK/Shared/Public/ResourcesPlayFabSharedSettings.asset
The editor suggests I can't make API calls without filling this out, but in another part of the docs (searching now) I saw that we absolutely should not ship this secret into any client build. Which has me kinda confused-- how do I start building out the game if the first step I've found in the docs is exposing a secret?