Hi, in my game players used to log in using the Client API, meaning their country and IP address would get saved to their player account. However, I've recently switched to having players authenticate through my own game server first and then my server logs them in using LoginWithServerCustomId
which is really cool, but now all my players have the country and IP of my server location. This is a problem for me because now I can't do IP bans anymore, as every player shares the same IP address now, which is the server itself.
Can I pass the client's information in my LoginWithServerCustomId
call somehow?