This is a VR title. I have followed the documentations to set up Playfab Identification and connecting the player to steam account when they login. That works. We have the addon working with our steam app in playfab.
I have sandbox enabled. I tested in the editor and I get user did not accept transaction. I thought it was due to the fact that I was in the editor and not on steam. I tried on steam and I get the same error, only now I did get the steam pop up.
I expected the steam pop up to appear in VR like it does on oculus. (Not a big deal if it doesn't) I assumed playfab would wait for the transaction to be completed. But it did not, it just went ahead and displayed the error. I set up the 3 parts based on the documentation. Forgot what they are called, Start Purchase, Set Purchase and Confirm Purchase? Confirm purchase seems to not wait for steam. I created all the callback, do I need to disable sandbox? What is the point of sandbox if I can't test? Do I need to set it to 0 RM to test for free?