Suppose I created a leaderboard for my game using PlayFab. Then a hacker found a way to add unlimited scores to my leaderboard. Then I created a new version of my game with improved security. How can I ensure that hackers will not be able to use the old version of my game for score manipulation?
I thought that changing the secret key in PlayFab dashboard will disallow access to the leaderboard. But I think this is not the case for my game since I allow clients to post statistics. Or am I misunderstanding something? By the way, I am using Unity SDK for PlayFab.