Hello, Sorry for the potentially amateur question.
I recently received this warning:
We’ve identified you have one or more titles that have made more than 100,000 requests over TLS 1.0 or 1.1 in the last 30 days. Please take the necessary steps to update to TLS 1.2 or 1.3 to ensure there are no disruptions to your titles—which may include game play interruption.
My game communicates with playfab via a windows dedicated servers and a webgl app running on 2 domains, both of which are using TLS 1.2 or higher:
This is not my area of expertise so I am trying to find out where I am using TLS 1.0/1.1 and how do I go about updating it.
Could it be my windows server that are communicating via TLS 1.0/1.1?
OR
Is this a unity related setting? Something related to my secured webgl clients?