Hi Brendan,
I noticed in a different thread that you addressed the speed issue when a purchase contains a large stack size and mentioned it would be fixed by October (of which year I'm not sure). I believe this was because each item in the stack was processed as an individual item, thus making a stacked item of 500 quantity process as if it was 500 items, correct? The last time I took a look at Playfab I ran into the stack speed issue and had to write my own "store" using cloudscript to get around this.
Has this been resolved yet? If not, is there any eta? If it has, are there any limits you still recommend on the system? Will the system still slow down as the stack increases (just at a slower rate), or is it now the same speed regardless of stack size? You mentioned in the other thread that you don't recommend exceeding a stack size of 20. What is the new recommendation? Is it still preferable to use cloudscript for this to just increment a number on purchase (making it near instantaneous) as opposed to using the store for a stack size in the hundreds?