using System.Collections; using System.Collections.Generic; using UnityEngine; using PlayFab.ClientModels; using PlayFab; public class SetVariables : MonoBehaviour { public void TryToAddUserData() { Debug.Log("Attempting to Add Currency..."); SetUserData (); } void SetUserData() { UpdateUserDataRequest request = new UpdateUserDataRequest (); request.Data = new Dictionary<string, string>(); request.Data.Add ("Inteligencia Etica", "1"); request.Data.Add ("Inteligencia Emocional", "2"); request.Data.Add ("Inteligencia Inclusiva", "3"); request.Data.Add ("Inteligencia Social", "4"); request.Data.Add ("Empatia", "5"); request.Data.Add ("Autoconocimiento", "6"); request.Data.Add ("Control de Impulsos", "7"); request.Data.Add ("Alimentacion Precaria", "8"); request.Data.Add ("Habilidades de Combate", "9"); request.Data.Add ("Uso de Armas", "10"); request.Data.Add ("Tratamiento de Heridos", "11"); request.Data.Add ("Evacuación de Emergencia", "12"); PlayFabClientAPI.UpdateUserData(request, (result) => { Debug.Log("Successfully updated user data"); }, (error) => { Debug.Log(error.ErrorDetails); }); } } this is in the Error System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[System.String]] UnityEngine.Debug:Log(Object) SetVariables:<SetUserData>m__1(PlayFabError) (at Assets/SetVariables.cs:43) PlayFab.<UpdateUserData>c__AnonStorey1B:<>m__0(String, String) (at Assets/Playfab/PlayFabSDK/Public/PlayFabClientAPI.cs:892) PlayFab.Internal.<MakeRequest>c__Iterator0:MoveNext() (at Assets/Playfab/PlayFabSDK/Internal/PlayFabHTTP.cs:53) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)