I've been able to import the coins:
from Playfab to Unity Succes!
from Unity to Playfab Failed!
public int DragonCoins void Start() { AddInGameCurrency1 (); } public void AddInGameCurrency1() { AddUserVirtualCurrencyRequest request = new AddUserVirtualCurrencyRequest(); request.VirtualCurrency = "DC"; request.Amount = DragonCoins; PlayFabClientAPI.AddUserVirtualCurrency(request, OnAddedInGameCurrency, OnAddGameCurrencyError); } void OnAddedInGameCurrency(ModifyUserVirtualCurrencyResult result) { DragonCoins = result.Balance; } void OnAddGameCurrencyError(PlayFabError error) { Debug.LogError("Error adding in game currency: " + error.Error + " " + error.ErrorMessage); }