question

brendan avatar image
brendan asked

Networking Games with PlayFab

jpthek9
started a topic on Sat, 31 January 2015 at 5:15 PM

I'm very confused with what PlayFab is and does. My first impression was that it is a complete back-end solution that offers cloud databases and game servers. Then I discovered that it uses Photon's servers to network games real-time. I've looked further into it and I've arrived at a dead end with a simple question.

How do I get my games networked with PlayFab? I want to use its cloud and matchmaking capabilities to add multiplayer functionality to my game. If possible, I'd also like to write custom server logic for processing player commands. How can I do this?

10 |1200

Up to 2 attachments (including images) can be used with a maximum of 512.0 KiB each and 1.0 MiB total.

1 Answer

·
brendan avatar image
brendan answered

Best Answer
Brendan Vanous said on Sun, 01 February 2015 at 1:40 PM

There are several ways to approach this, depending on the specific needs of your title:

If you need fully customized game servers, I would recommend reviewing this post, on game server hosting in PlayFab: https://playfab.com/docs/self-management-of-game-servers/

If you're interested in using Photon Cloud with PlayFab, the details of this offering are here: https://playfab.com/doc/categories/using-photon-with-playfab/. In brief, you can download and integrate with the Photon Cloud now, and use PlayFab for all our backend services - authentication, in-game purchasing, data, etc., including Cloud Script (hosted JavaScript in the cloud), which will soon be integrated with Photon Realtime and Turnbased, so that they can be called directly via webhooks.

Finally, if all you need is hosted logic in the cloud, you should review the full details on our Cloud Script offering:

https://playfab.com/doc/categories/using-cloudscript/

Brendan


1 Comment
Brendan Vanous said on Sun, 01 February 2015 at 1:40 PM

There are several ways to approach this, depending on the specific needs of your title:

If you need fully customized game servers, I would recommend reviewing this post, on game server hosting in PlayFab: https://playfab.com/docs/self-management-of-game-servers/

If you're interested in using Photon Cloud with PlayFab, the details of this offering are here: https://playfab.com/doc/categories/using-photon-with-playfab/. In brief, you can download and integrate with the Photon Cloud now, and use PlayFab for all our backend services - authentication, in-game purchasing, data, etc., including Cloud Script (hosted JavaScript in the cloud), which will soon be integrated with Photon Realtime and Turnbased, so that they can be called directly via webhooks.

Finally, if all you need is hosted logic in the cloud, you should review the full details on our Cloud Script offering:

https://playfab.com/doc/categories/using-cloudscript/

Brendan

10 |1200

Up to 2 attachments (including images) can be used with a maximum of 512.0 KiB each and 1.0 MiB total.

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 2 attachments (including images) can be used with a maximum of 512.0 KiB each and 1.0 MiB total.