I'm setting up frictionless login and hitting some snags on Android.
In editor, using SystemInfo.deviceUniqueIdentifier as the custom ID, I can create an account and log in. I get a successful callback to resultCallback, and can see my user on the playfab dashboard.
On Android, the same code using LoginWithAndroidDeviceID will show my user being created on the playfab dashboard, but I do not receive resultCallback or even anything to errorCallback.
I see no errors in logcat. I tried turning on logging with `PlayFabSettings.LogLevel = PlayFabLogLevel.All` but that didn't seem to add anything at all. I tried changing from deviceUniqueIdentifier to getting the Android ID directly, and it had no effect.
We're using unity SDK 2.36.180123 on Unity 2017.2.1.
What's going on here? Has anyone seen this before? Is there any more information I can give you?