Hi, I'm looking to implement a guild system in my game, but from what I understand the shared data groups really don't scale to accommodate a reasonable guild size (50+). There are no updates on guild leaderboards. Lastly I can't do guild events because there is no way to prevent race conditions of multiple players possibly altering the same value of an event.
So what am I missing? What is the purpose of the current Guild/Clan implementation, and are there methods of handling any of these features that doesn't involve rolling your own solution on AWS or something.