Hi, working on an Unreal Engine project that's using the official PlayFab plugin from the Marketplace. I checked the documentation but it's somewhat vague regarding few things..
Can this plugin be used to create, find and join lobbies (same as steam would do it), or are additional plugins required (OSS from git, etc.)?
Are lobbies and/or matchmaking doable without the source build of the editor and/or a dedicated server?
Are there any examples how to create the requests from blueprints (entity, member, memberdata, owner, custom, etc.), how those objects are made?