Hello, I'm trying to make a system that will provide the following process for players:
1) Player1 sends a party/lobby invitation.
2) Player2 accepts the invitation.
3) Players get a shared text chat and voice chat.
4) Player1 initiates matchmaking.
5) Player2 receives matchmaking start notification.
6) Players connect to the game.
I decided to go with the lobby but discovered that the PlayFabSDK plugin does not have callbacks.
The documentation says that you need to use SubsystemPlayFab for the lobby and party. However, after generating the engine project, the Platforms folder does not appear with the files necessary for the lobby code, such as "Party.h" and "PFLobby.h"
Is it possible to make callbacks using PlayFabSDK only? If not, what can I do to make the Platforms folder visible in Visual Studio so I can use "Party.h"?
The documentation contains examples of code for invites, but it does not indicate which headers are needed for this. lobby-invites If I'm moving in the wrong direction, please tell me what to do.
Best regards.