Ok, so aweird bug is happening when I build the game for windows and try to login (using email). I receive a response code 200 but the callback fall into OnLoginFail. On Unity editor it runs ok. Login, authenticate on photon and even join the room without a problem.
here is what the playstream tells me:
{ "EventName": "player_logged_in", "Platform": "PlayFab", "PlatformUserId": "7ABBD86A0455A5D9", "Location": { "ContinentCode": "SA", "CountryCode": "BR", "City": "Sumare", "Latitude": -22.8, "Longitude": -47.2833 }, "EventNamespace": "com.playfab", "EntityType": "player", "Source": "PlayFab", "TitleId": "D115", "EventId": "946ecf9012c544af8751669646652b50", "EntityId": "7ABBD86A0455A5D9", "SourceType": "BackEnd", "Timestamp": "2017-04-28T20:32:51.1797276Z", "History": null, "CustomTags": null, "Reserved": null }
here is the response I receive:
Error ServiceUnavailable HttpStatus OK: {"code":200,"status":"OK","data":{"SessionTicket":"7ABBD86A0455A5D9-0-0-D115-8D48E75BDC15E11-A45700F55CB41169.E200A68837B7CA32","PlayFabId":"7ABBD86A0455A5D9","NewlyCreated":false,"SettingsForUser":{"NeedsAttribution":false},"LastLoginTime":"2017-04-28T20:30:58.703Z"}}