"Read-only" and "Internal" player title/publisher data are usually for mission-critical data. They should be protectable on a row-by-row level from other employees of the game studio.
"Read-only" and "Internal" player title/publisher data are usually for mission-critical data. They should be protectable on a row-by-row level from other employees of the game studio.
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Segmentation/Custom reports request
Wildcard or regex use to get userdata
Ban by Steam ID (or vendor ID)
Allow optional param to include full CatalogItem info for item-related calls
Server GetPlayerCombinedInfo to get also user internal data
Have an equivalent of ShowTotalValueToDateInUsd for virtual currency